AI Insights · Timothy · April 2022
Top 5 Basketball Games Performance in Austria, Q1 2022
Discover the performance trends of the top 5 basketball game apps in Austria for Q1 2022, including downloads, revenue, and active users.
In Q1 2022, the top 5 basketball game applications on a unified platform in Austria showcased notable trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance based on data from Sensor Tower.
NBA 2K Mobile Basketball Game from 2K saw a varied performance in weekly revenue, starting at $652 and peaking at approximately $1.1K in the week of March 21. Downloads fluctuated, with a high of 472 in early February and a low of 209 in late February. The weekly active users remained relatively stable, hovering around the 900 mark, with a slight increase in early January reaching 1.04K.
NBA SuperCard Basketball Game, also by 2K, had a peak revenue of about $982 in the first week of January but generally maintained lower revenue levels throughout the quarter. Downloads were modest, with the highest being 61 in late January. Active users showed a gradual decline, starting at 98 and ending at 41 by the end of March.
Idle Five - Basketball Manager by Gaminho demonstrated consistent weekly revenue, peaking at around $376 in late February. The app's downloads ranged from 88 to 218, with a noticeable increase in early March. Active users experienced a steady rise, reaching up to 498 in early March before slightly dropping to 374 by the end of the quarter.
NBA LIVE Mobile Basketball from Electronic Arts exhibited a steady weekly download rate, peaking at 448 in early March. Revenue showed minor fluctuations, with a high of $301 in late January. The weekly active users remained strong, with numbers consistently above 4K, peaking at 5.2K in late December.
Basketball Arena - Sports Game by MASOMO LIMITED maintained a relatively stable download rate, with a high of 658 in late December. Revenue peaked at $360 in the first week of January but generally stayed below $200 for most of the quarter. Active users showed a declining trend, starting at 2.5K and ending at 1.7K by the end of March.
For more detailed insights and data on these apps, visit Sensor Tower.